Meeting 18
Attendees: Mike Pickton (Supervisor) Agenda 5005 Abstract 5005 Hand-in 5006 character update Feedback Abstract Past tense Make sure...


Suko: Development & Post Mortem
Suko is the first of 3 stylised PBR characters based on folklore/mythical creatures. For Suko, she was based around Japanese demons...
Meeting 16
Attendees: Mike Pickton (Supervisor) Agenda Character Feedback Feedback Hair too matte, needs anisotropic reflection Can have specular...
Meeting 15
Attendees: Mike Pickton (Supervisor) Agenda Model cleanup Feedback Optimise Mesh > Decimate HP meshes > Bake Decimated mesh for baking...
Meeting 14
Attendees: Mike Pickton (Supervisor) Agenda Working too slowly Feedback Fix fingers: volume/shape Need to speed up work, slowing down...
Meeting 13
Attendees: Mike Pickton (Supervisor) Agenda Progress Update Feedback Chains could be 2 alphas cards instead Replicate smallness of waist...
Meeting 12
Attendees: Mike Pickton (Supervisor) Agenda Am I on track? Progress Update Feedback Could put more hair into the ponytail, looks like...
Meeting 11
Attendees: Mike Pickton (Supervisor) Agenda Progress Update Feedback Head Soften eye bags Neck wide Lower and pronounce brow Body Define...
Meeting 10
Attendees: Mike Pickton (Supervisor) Agenda Ready to move onto 3D Feedback Waist and hips seem quite high up? Stylisation choice? If I...

Suko: Concepting
I'm seeing how much of the concepting I can get done in this time before Christmas. The first thing I did was do some quick thumbnail...
Meeting 06
Attendees: Mike Pickton (Supervisor) Agenda Progress Review Feedback Structured approach to project 3/4 pose of face with facial...


Suko: Moodboards
I've started the 2D development for Suko, the first thing I like to do with a character is decide what their face looks like as it is...