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Meeting 22

Attendees: Mike Pickton (Supervisor)

Agenda

  • 5008 Realistic Character Introduction

Feedback

  • Character's young age was mentioned

  • Would she have all these accomplishments at that age?

  • Already done a young female, this one might be interesting to go into late thirties

  • which is old for that time

  • Check out Hellblade Senuas sacrifice video they did on strong female character

  • http://www.hellblade.com/development-diary-3-senua/

  • They specifically wanted an atheletic character

  • Braids would be cool

  • UE4 Paragon hair

  • Braid reference

  • Old sculptures weren't necessarily how the people looked then

  • Just a popular sculpting style

  • May be interesting to imitate, but may not look realistic

  • The representation in sculpture was very soft-featured

  • Soft jaw/brow etc.

  • Ref paint-over cool; looks like a real person

  • Tuck the back of the ear in unless it's being hidden with hair

  • How long am I giving myself for this character?

  • Do I still plan to do 5 character this year?

  • Adjusted time sounds sensible, but don't use it as an excuse to dawdle

  • Concepting the clothing later sounds like a good idea

  • Will I paint over the nude base?

  • It seems good, as long as it is freely iterative early on, and I don't get locked into something very "meh"

  • Could be really cool to have elegant flowing stuff with tight armour underneath

  • But be careful it makes sense

  • She wouldn't have enormous shoulder pads while her torso is unguarded

  • Ref looks cool

Objectives for next week

  • Have a more solid idea of the armour and continue to refine the base sculpt.

 

ABOUT ME

Zhané James-Marshall

3D Character Artist

Hi all, my name is Zhané and I'm a Masters student at De Montfort University, researching game-ready characters.

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© 2017 by Zhané James-Marshall

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