

Art Style Exploration: Stylised
Now I know what characters I want to do I'm exploring what art style I want, a good style really makes the characters stand out. The...


Week 8: Project Planning
This week I've been filling out my learning contract and doing time management; I've been planning out how much time I have for each...
Meeting 05
Attendees: Mike Pickton (Supervisor) Agenda Project Planning Feedback Weeks always mean 5 working days Be careful with Atlanta, girl with...


Week 7: Research Presentation
Yesterday we presented what we'd done so far for our Masters research. All the presentations were recorded which helped me go over what...
Meeting 04
Attendees: Mike Pickton (Supervisor) Agenda Presentation feedback Have I covered the technical side of my research? Learning contract...

Week 7: Tri-count Trials
Now I've research what a game-ready character is, I need to start looking into the production side of things. One of the most important...
Meeting 03
Attendees: Mike Pickton (Supervisor) Agenda When should I start my learning contract? Am I ready to move onto my practical projects?...

Week 6: What resources do character artists/designers use for inspiration?
What inspires a character artist? To be short, everything. We look at the world around us and find inspiration there (not unlike other...
Week 6: Character Artist Job Role Survey Answers
Note: This post will be updated as more responses come in. 1. What does your job role mainly entail? Lead character artist. In charge of...

Week 5: Character Pipelines & Iteration
Basic workflow that I follow for my characters: Software Used: Photoshop, 3ds Max, Marvellous Designer, ZBrush, xNormal, Crazy Bump,...


Week 5: What is a game-ready character?
Now onto the big question, "What is a game-ready character?" What does game-ready even mean? I've looked online but I only get vague...
Meeting 02
Attendees: Mike Pickton (Supervisor) Agenda Help revise my questions and suggest if any changes could be made Feedback In terms of...