Attendees: Mike Pickton (Supervisor)
Agenda
5008 Character Progress Update: Hair, Sculpt, Retopology
Feedback
Hair
Softer and smaller planes
Overall hair shape good
Hair shaders, Marmoset vs Unreal
Marmoset has limited alpha options
Rim light on hair
Transparency
Fake anisotropic shading on hair texture
AO for roughness
More highlights on crown of head
Improve look of hair with unique textures where needed; I have the texture space
Ensure uniformity in loop density for hair
Add fly-aways
Add loops to larger pieces
Relax certain areas to smooth out geometry
Add weight to hair
Play around with geometry so hair doesn't look duplicated
Pace quite slow; something I need to work on as it will effect me getting a job
Need time to texture properly
Texturing can take up to half of the overall character production time (40%)
To fill left-over time I could take the base mesh and make extra clothing
Won't be enough time left over for a full character
Meeting with Heather on Friday; how could I spend my extra time?
Marks
Have I met my marking criteria? e.g. realistic
Execution of geometry
Uniqueness in shape
Objectives for next week
Progress onto texturing asap