top of page

Meeting 25

Attendees: Mike Pickton (Supervisor)

Agenda

  • 5008 Character Progress Update: Hair, Sculpt, Retopology

Feedback

  • Hair

  • Softer and smaller planes

  • Overall hair shape good

  • Hair shaders, Marmoset vs Unreal

  • Marmoset has limited alpha options

  • Rim light on hair

  • Transparency

  • Fake anisotropic shading on hair texture

  • AO for roughness

  • More highlights on crown of head

  • Improve look of hair with unique textures where needed; I have the texture space

  • Ensure uniformity in loop density for hair

  • Add fly-aways

  • Add loops to larger pieces

  • Relax certain areas to smooth out geometry

  • Add weight to hair

  • Play around with geometry so hair doesn't look duplicated

  • Pace quite slow; something I need to work on as it will effect me getting a job

  • Need time to texture properly

  • Texturing can take up to half of the overall character production time (40%)

  • To fill left-over time I could take the base mesh and make extra clothing

  • Won't be enough time left over for a full character

  • Meeting with Heather on Friday; how could I spend my extra time?

  • Marks

  • Have I met my marking criteria? e.g. realistic

  • Execution of geometry

  • Uniqueness in shape

Objectives for next week

  • Progress onto texturing asap

 

ABOUT ME

Zhané James-Marshall

3D Character Artist

Hi all, my name is Zhané and I'm a Masters student at De Montfort University, researching game-ready characters.

SUBSCRIBE
VIA EMAIL

!
Widget Didn’t Load
Check your internet and refresh this page.
If that doesn’t work, contact us.

© 2017 by Zhané James-Marshall

bottom of page