Attendees: Mike Pickton (Supervisor)
Agenda
5008 Character Progress Update: Texturing & Low Poly Fixes
Feedback
Hair
Texture can be smaller as not a lot of unique textures
Some hair alpha have the raked effect, need overlapping hair
Larger clumps of hair should be fully opaque
Hair needs to be painted more softly onto the scalp, too harsh
2 character busks for end of project (have already done stylised female, rock creature, and realistic female
Nordic female (ethnicity change)
Male character
Marmoset
Skin needs subsurface scattering
I'll use my transparency map and add more details to it in photoshop
Could have hair as separate mesh so it doesn't cast heavy shadows
Refine lighting to really sell the final screen shots
Textures
Inner ear looks too dark
Eyes and teeth need to be yellow/cream, they're too bright
Leather needs to be lightened and desaturated at the edges and corners
Hue: yellowy colour
Edge wear can enhance the shape
Remove scratches from normal map
Nails look like the have varnish on them
Play around with inverting the top colour and pattern
Match belt to knee pad metal
Desaturate vambraces and greaves
Match shoulder/leg/arm
Overall too many different materials and need to refine them
Model
Fix eye normals
Make eyes a normal shape, or not have pupil going in so far
Optimise tri-count by getting rid of unneeded loops
Remove back of the eyes, won't see them
Fix fingers; have soft banana shape
Fingernails/toenails are too flat, need to look rounded and embedded into the skin
Objectives for next week
Have character set up in UE4