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Meeting 26

Attendees: Mike Pickton (Supervisor)

Agenda

  • 5008 Character Progress Update: Texturing & Low Poly Fixes

Feedback

  • Hair

  • Texture can be smaller as not a lot of unique textures

  • Some hair alpha have the raked effect, need overlapping hair

  • Larger clumps of hair should be fully opaque

  • Hair needs to be painted more softly onto the scalp, too harsh

  • 2 character busks for end of project (have already done stylised female, rock creature, and realistic female

  • Nordic female (ethnicity change)

  • Male character

  • Marmoset

  • Skin needs subsurface scattering

  • I'll use my transparency map and add more details to it in photoshop

  • Could have hair as separate mesh so it doesn't cast heavy shadows

  • Refine lighting to really sell the final screen shots

  • Textures

  • Inner ear looks too dark

  • Eyes and teeth need to be yellow/cream, they're too bright

  • Leather needs to be lightened and desaturated at the edges and corners

  • Hue: yellowy colour

  • Edge wear can enhance the shape

  • Remove scratches from normal map

  • Nails look like the have varnish on them

  • Play around with inverting the top colour and pattern

  • Match belt to knee pad metal

  • Desaturate vambraces and greaves

  • Match shoulder/leg/arm

  • Overall too many different materials and need to refine them

  • Model

  • Fix eye normals

  • Make eyes a normal shape, or not have pupil going in so far

  • Optimise tri-count by getting rid of unneeded loops

  • Remove back of the eyes, won't see them

  • Fix fingers; have soft banana shape

  • Fingernails/toenails are too flat, need to look rounded and embedded into the skin

Objectives for next week

  • Have character set up in UE4

 

ABOUT ME

Zhané James-Marshall

3D Character Artist

Hi all, my name is Zhané and I'm a Masters student at De Montfort University, researching game-ready characters.

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© 2017 by Zhané James-Marshall

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