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Meeting 19

Attendees: Mike Pickton (Supervisor)

Agenda

  • 5006 Character Feedback

Feedback

  • Bake most of the vines and leaves onto the rock, but have some low density leaves on the surface for silhouette

  • Left arm looks wrong (looks like crystals), should layer the rocks and have the form the spiked portions instead

  • If the arms have the same type of rock, they need to form together

  • Make and texture a normal rock to further understand the surface details

  • Easier to practice on a basic rock rather than trying to figure it out on a character

  • Use Substance Designer and try to get as much detail in the texture

  • Optimise on time because I might not need to sculpt as much detail on

  • Apply what I've learnt to the character

  • Add more detail in ZBrush if needed

  • Overall silhouette needs tapering; looks too rectangular

  • How will I add the glowing core?

  • Rock slats over a solid fully glowing mesh?

  • Paint emissives onto the rocks

  • To get the glowing effect without a lot of bloom

  • Paint emissive bleed with a soft brush onto the surrounding rocks

  • Will add depth to the glow

  • Make head larger and lower

  • Making sure it doesn't get lost in the body

  • Glowing core hitting the face, overall will have a lighter value

  • Vary the shape of the front teeth

  • Add larger gap between the jaw

  • Consider rotating the head downwards as the neutral position

  • More oppressive and looming stance

  • Variation on the limbs

  • Jutting elbows

  • Take the important factors of the model and exaggerate them

  • Consider adding more of a gorilla stance to the model

  • When shortening legs simplify the rock pieces

  • Consider how the joints are going to animate

  • Rocks rigidly weighted

  • Will they slide over each other or grind together?

  • Can have floating rocks that look very close, but aren't actually touching

  • Take more design cues from the original concept

  • Hips with spine joint coming out of it

  • Consider dropping the thickness from the feet

  • Hips and legs more successful in the concept

Objectives for next week

  • Have tested rock sculpting a texturing

  • Fix design

  • Sculpting character

 

ABOUT ME

Zhané James-Marshall

3D Character Artist

Hi all, my name is Zhané and I'm a Masters student at De Montfort University, researching game-ready characters.

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© 2017 by Zhané James-Marshall

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