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Meeting 20

Attendees: Mike Pickton (Supervisor)

Agenda

  • 5006 Character Feedback

Feedback

  • Lighten the rock colour

  • Consider where I want the detail

  • Colour or Normal or Roughness

  • Can't have all 3 as it will look too noisy

  • Generally you want the normal to have the most detail

  • Underlying rock colour should be kept uniform

  • Clumps of moss could be made out of fur for stylisation

  • Realtime grass/fur

  • Adds depth

  • Hard surface material; should have cracks and flakiness in rock

  • Substance Designer

  • Create tileable texture to apply over whole model, then tweak where needed

  • Rock need layers to break up the mesh

  • Soften certain areas so it doesn't look so much like geometry

  • Arms look too simple

  • Upper left arm looks the best

  • Edges breaking up geometry

  • Consider how busy the model will get when I add foliage

  • Make sure to create negative space

Objectives for next week

  • Character sculpted and possibly part-way textured, ideally.

 

ABOUT ME

Zhané James-Marshall

3D Character Artist

Hi all, my name is Zhané and I'm a Masters student at De Montfort University, researching game-ready characters.

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© 2017 by Zhané James-Marshall

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