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Meeting 24

Attendees: Mike Pickton (Supervisor)

Agenda

  • 5008 Character Progress Update: Sculpt & Design

Feedback

  • Leather skirt needs more shape and weight

  • Sleeves looks elasticated and oddly shaped over the biceps (odd sharpness)

  • Consider adding a tied area (string or threading) to add definition

  • Add pinching

  • Non-conforming material so need to add more tension folds; similarly to the cloth near the fastenings up top

  • Calves look sharp; needs softening

  • Tendons on the legs in the wrong place; need to be closer to the centre

  • Lace up the greaves instead of having buckled straps; would take too look to do up; not practical

  • Fingers look odd, need work

  • Character looks about half way finished

  • Should give 3-4 days on hair alone as it is very important for a realistic character and hard to get right

  • Can look like a bundle of hay (too many small pieces) or a blob (geometry)

  • Could model the inside of the mouth if my MA was more research-based, but for the purpose of what I'm doing practice-based it's not really needed

  • Could have hair cards for the eyebrows because of Greek character, but not necessarily needed for a female character.

  • For 3/4 view

  • Upper eyelashes as cards but can look odd on lower lashes

  • Scars tend to be more of a texture as apposed to in the normals; don't over do them and do massive slices in her

  • After I fully complete the hair, add some hair onto the scalp to blend the model and the hair cards.

Objectives for next week

  • Have sculpt finished and retopologised.

 

ABOUT ME

Zhané James-Marshall

3D Character Artist

Hi all, my name is Zhané and I'm a Masters student at De Montfort University, researching game-ready characters.

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© 2017 by Zhané James-Marshall

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