Attendees: Mike Pickton (Supervisor)
Agenda
Presentation feedback
Have I covered the technical side of my research?
Learning contract
Feedback
Interesting finding and sources
Glad to see professional input
Wasn't much personal investigative research; same character different styles, tri-counts
Start doing first hand practical research, learning by doing
It's good to know what others are doing but you need to do things yourself to learn the most
90% outside opinion, 10% my own
Balance of production and research
Definitely 2 characters (of course)
Estimates of a character 4-6 weeks per character
Includes body rig (extra week if facial rig)
3 weeks for facial animation
Move onto prodcution
Objectives for next week
Finish planning your time for character creation
Time myself to see how close my estimates of character pipeline is to my actual production time
How many characters could I get done (using FMP as template)