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Meeting 15

Attendees: Mike Pickton (Supervisor)

Agenda

Model cleanup

Feedback

  • Optimise Mesh > Decimate HP meshes > Bake

  • Decimated mesh for baking (destructive process)

  • Need to go through mesh and delete what won't be seen, cut down tri-count where needed

  • If you can't see through wireframe, the mesh density is too high

  • Rigid rig on shoulder plates

  • Consider how close the character is going to be to the screen/ where the camera would be and optimise topology accordingly

  • Never split by smooting groups when on the same UV island

Objectives for next week

  • Deadline this Friday.

 

ABOUT ME

Zhané James-Marshall

3D Character Artist

Hi all, my name is Zhané and I'm a Masters student at De Montfort University, researching game-ready characters.

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© 2017 by Zhané James-Marshall

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