Now onto the big question, "What is a game-ready character?" What does game-ready even mean? I've looked online but I only get vague results as I don't think I'm using the correct terminology; I'm grasping at straws almost; it would seem it's not what I'm asking but almost what I'm not asking. So to answer this question properly I'll have to speak to character artists in industry as they'll know best.

Survey Monkey Link: https://www.surveymonkey.co.uk/r/C5CBZBZ
Source: (http://hdimagesnew.com/question-mark-hd-wallpaper/)
Questions (I've put the most important ones in bold just in case they don't have time to answer them all)
What does your role mainly entail?
What's your pipeline for creating characters?
How long does each stage take?
Do you start from an in-house base mesh?
What software do you use to create them?
What specifications do you work with?
Tri-counts
What texture maps do you use?
Do you preview the work in a viewer or engine?
What are the most common issues you come across during a project?
How do you solve them?
What’s the most time-consuming part of the process?
How do you manage your time?
What teams are involved in creating your characters?
Does any work get outsourced in your company?
When you’ve finished the character, who does it go to next?
What checks do you have to do to make sure it’s ready for the next steps?
What would cause it to be sent back?
What do you consider to be a game-ready character?
What's your favourite part of the process?