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Week 16: Unwrapping

This week I finished Vivienne's low poly outfit, and then unwrapped all of the characters. Because I'm using large texture sheets for the characters (2 x 2048 for the Albedo and Normals) I've decided to have the base body and clothing on the same sheet.

Base Mesh: 7,049

Marvellous Designer Outfit Export: 97,049 tris

Zremeshed: 148,406 tris

Low Poly: 4,251

Looking at this unwraps D's one is fine, but M and V's one has too much space on them, so I'm going to go back and resize parts of the unwraps, hopefully this won't take too long as I need to start texturing asap.

Morgan Unwrap

Dorethe Unwrap

Vivienne Unwrap


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