The Style Matrix projects were completed and I had learnt a lot about myself and my work, and then it was finally time for my Final Major Project. It somewhat crept up on me as one moment I was polishing my work, and then I had to do a presentation on my FMP ideas; I was extremely nervous.
I knew that I wanted to do a 3D character project and that semi-stylisation was my strongest medium but I needed an interesting backdrop for them. Luckily we were given the opportunity to present some of our initial ideas to a tutor before the presentation.
Ideas I considered:
Seven Deadly Sins
Characters for a game were people fight via animal familiars/demons
Victorian Family Portrait
Vampires/Ghouls/Werewolves
Character loading screen
Girl raised by wolves
Strongest Ideas:
Seven deadly sins
Victorian family portrait
Animal familiars
These ideas had the most potential to them because they had the most depth and interesting references that I could work from. However there were some issues; seven deadly sins is somewhat vague/overdone and I would have to really consider how to originally apply the contexts, the Victorian family portrait would need refining so it wouldn't be boring, and the animal familiars could become somewhat risqué and could come out a bit too furry force.
In the end we decided that the Victorian Family Portrait would be the most interesting and also an original idea. People liked the idea of how I could display direst in the family via their posing, designs and their backdrops.