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Medusa WIP
For this character project I'll be creating a modern version of medusa, taking some aspects literally and others more symbolically. I haven't decided yet if I want to add any supernatural elements to this character (which would look quite cool), or whether she's going to be human; I'll decide later.
Another aspect of this project is to practice clothing and hair creation, trying to get as close to the source material as I can.
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Developement: http://polycount.com/discussion/198426/medusa-inspired-female-character
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I'm currently working on getting the dreadlocks to look more defined and neat like the base.
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Software Used: 3dsMax, ZBrush, Marvelous Designer, Photoshop, xNormal, 3D-Coat, Marmoset Toolbag
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Textures: Will be broken down into: Skin (will probably include snake), Hair, and Clothing.

Medusa Zbrush Wip 1

Medusa Zbrush Wip 2

Medusa Zbrush Wip 3

Zbrush Body WIP

Medusa Zbrush Wip 4

Medusa Wip Fibermesh

Medusa Marmoset Wip 1

Medusa Marmoset Wip 3

Medusa Marmoset Wip 2
1/1
Atalanta, Ancient Greek Huntress
First attempt at a realistic PBR character, based around​ an Ancient Greek heroine.
Initial process on Polycount: http://polycount.com/discussion/187937/atalanta-ancient-greek-huntress
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Software Used: 3dsMax, ZBrush, Photoshop, xNormal, 3D-Coat, Substance Painter, Marmoset Toolbag
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Textures: (based off a high res character that would be close to the camera, textures would be swapped out to a lower resolution when further away from camera or during gameplay)
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Body: Albedo (4096), Normal (4096), Roughness (2048), AO (2048), Thickness (1024), Specular (2048)
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Hair: 1024 x 3 (Albedo, Normal, Alpha)
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Armor: Albedo (2048), Normal (2048), Roughness (2048), Metal (1024), AO (1024)
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Bow: Albedo (1024), Normal (1024), Roughness (1024), Metal (512)






Atalanta Zbrush Body




Atalanta materials
1/1
Ydin, Rock Golem
Rock golem I created for one of my projects; the aim being to practice creating creatures and hard surface materials.
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Software Used: 3dsMax, ZBrush, Photoshop, xNormal, 3D-Coat, Marmoset Toolbag
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Textures
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Ydin: Albedo (2048), Normal (2048), Roughnes (2048), AO (1024), Emissive (1024), Thickness (1024)
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Foliage: 1024 x 3 (Albedo, Normal, AO)




Ydin Materials
1/1
Suko, Tengu-fighting Warrior
Stylised PBR character done for my masters based on female samurai and tengu.
For the full process: http://zjamesmarshall.wixsite.com/masteringarts/single-post/2017/03/18/Suko-Development-Post-Mortem
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Software Used: 3dsMax, ZBrush, Photoshop, xNormal, 3D-Coat, Marmoset Toolbag
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Textures
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Body: 1024 x 4 (Albedo, Normal, Roughness, Metal)
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Kimono: 1024 x 5 (Albedo, Normal, Roughness, AO, Specular)
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Hair: 512 x 6 (Albedo, Normal, Roughness, AO, Specular, Direction)
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Naginata: 512 x 5 (Albedo, Normal, Roughness, AO, Metal)
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Wakizashi: 512 x 7, Albedo x 2, Normal, Roughness, AO, Specular x 2)
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Set Dressing:1024 x 3 (Albedo, Specular, Emissive)





Suko materials




1/1
FMP: Victorian Family
3D character project based on a family set in 19th century England; they are semi-stylised with a mixture of hand-painted/photo-referenced PBR textures.
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For full process: http://zjamesmarshall.wixsite.com/theportraitfmp/single-post/2016/05/31/FMP-Post-Mortem-1
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Software Used: 3dsMax, Marvellous Designer, ZBrush, Photoshop, xNormal, Substance Painter, Marmoset Toolbag
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Textures:
Albedo (2048), Normal (2048), Ambient Occlusion (1024), Roughness (1024), Metal (1024)
Morgan O'Dell

Morgan Modelling Ref

Morgan

Morgan Front Wireframe

Morgan Back

Morgan Back Wireframe

M_Albedo
1/3

30. Mother Modelling Ref

Dorethe

Dorethe Front Wireframe

Dorethe Back

Dorethe Back Wireframe

D_Albedo
1/3
Dorethe O'Dell
Vivienne Voss

31. Vivienne Modelling Ref

Vivienne

Vivienne Front Wireframe

Vivienne Back

Vivienne Back Wireframe

V_Albedo
1/3
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